8-Bit Christmas movie review & film summary (2021)

Written by Kevin Jakubowicz (adapting from his book), “8-Bit Christmas” tells of how one man’s possession is his inner child’s hard-fought dream. Neil Patrick Harris is seen in the beginning of the movie showing his daughter the console he got when when he was a kid, but earned under mysterious circumstances. Harris then transitions from stiff sitcom-ready dad to pliable voice of wonder as he tells the story of the winter of ’88, when he and his friends teamed up to get a Nintendo. Jake (now played by Winslow Fegley) follows different leads to try to get their own Nintendo, creating a cute premise with cute kids that just doesn’t get the comic treatment it needs. Some of them have more standout personalties than others, like Farmer (Max Malas), an infamous liar who can use his slick ways to advance their schemes (it’s funny that he has a reputation for ridiculous lies, and doesn’t even seem to know he’s doing it). Part of Jake’s attempt to get a Nintendo involves trying to charm his parents (played by Steve Zahn and June Diane Raphael with small but heartfelt performances), who remind him of how expensive the system is, and nudge him to what is more important to focus on.

“8-Bit Christmas” just isn’t for the actual original players of Nintendo, even if it has plenty of familiar growing up elements like ogreish bullies, Boy Scouts, and baseball cards. And the comedy’s reliance on puke and poop jokes more cements that this flashback movie is for kids, who might be more forgiving of the numerous sequences that set up something kinda funny and then let them fall flat. Jake’s quest to get a Nintendo involves different strategies (like going door-to-door selling wreaths, or trying to charm folks at a retirement home), but there’s so little pep behind obvious jokes. It becomes more and more blatant that a script was built around the desire for a Nintendo, without the comedy that could give the movie its own identity. 

The Nintendo nostalgia is of course mighty thick here, and it goes beyond the console being just any holy grail that could fill in for a story about a young boy learning the truer meaning of the holidays. At first it’s a self-aware, like how there’s a whole sequence that makes fun of the infamous, heavily flawed Power Glove, while also only noting it was something only your town’s egomaniacal rich kid would have. Then the movie gets pretty strange, as Jake’s quest feels more like subliminal messaging, filled with variations on the phrase “I need a Nintendo.” And then it gets blatantly creepy, when Jake encounters a talking Nintendo store display. It hypnotizes him to play the games it has (Jake ends up playing “Rampage” in one of the movie’s few gameplay moments) and then the creepy game console calls him a “good boy.” It’s supposed to be a goofy scene; it looks a lot more like stranger danger. 

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